The Darkhold: Pages from the Book of Sins

Hot like fire!


Witchfyre
by: Brandon
Spell Level: Level 4 and higher

"Ancient Dark One's I admire,
Send me a ball of crackling Witchfyre!"

When igniting this spell, you are calling on the most evil of magicks. Witchfyre is crackling blue and black flames used to consume all that is good. It can never be avoided as once it is shot out it will chase it's prey until it hits. It moves at high speed and magick will only partially deflect it. When it hits, it consumes the prey in its evil flame, stealing and destroying their essence. The effects last for three posts.
 
Out classed and out powered


***** Attack
by: Miz Phoebe
Spell Level: Dire Wraiths and Level 6 or higher

You've crossed me and now you're dead
Get it through your little head
You can't match my power
You ain't got my style
Now the consequences you'll pay will be dire!


Cast this spell and watch as the four dark magicks: Eldritch, Chaos, Asgardian and Elemental coalesce to form a force of malice and evil. The room grows dark and cold with evil, and the foe upon whom this spell is cast is paralyzed where they stand. The combined force of the four magicks will ENVELOPE your foe ...immediately rendering them INERT-- paring their mind, soul and heart from existence --, Transforming them INTO a hollowed Mannequin and then OBLITERATING THEM from the inside OUT.
 
Im in Control like Janet!


Mind Control
by: Witchblade1987
Spell Level: Level 4 and higher.

I'll decide what you'll say and do,
you will say funny and weird things too.
you'll fight on my side for now
you'll hurt yourself, but you may decide how.



A mind control spell...This will allow you to seize the mind of ONE foe (of an equal or lower level) and hold them in your thrall for two posts.... You can then cause them to harm themselves, their allies or whatever you wish.
 
Bewitched By "Magik"

Chronal Manipulation
by: Premonition
Spell Level: 5 and higher

Manifest the Eldritch chime
as everything in evil's path stops
stopping time
leaving evil to watch their opponents drop.

Casting this spell calls upon the Eldritch power of time and space...a chime will sound off freezing ALL foes present as you and your allies may strike at them in earnest. The effects of this Eldritch magick last for ONE post of every foe the spell is ignited against.
 
Blossom

Dark Roots
by: Epiphany
Spell Level: 4



The hold that roots bring,
let mother nature sing.
As your legs root and swell
may this be your eternal hell.

Cast this spell and cause a painful body transformation in your foe......the magick of this spell causes the lower body (hips, legs and feet to become the trunk of a tree...DEEPLY ROOTED into the ground.......to add insult to injury, foliage will blossom from the trunk at random. your foe will be immobilized from the ground up to the torso...allowing you to attack their upper body. the effects of this spell last 3 posts unless the caster is rendered unconscious or withdraws from battle.
 
Rip Thee

Injury Magick
by: Epiphany
Spell Level: 4 and higher

* Idea for Elementals, Evil Witches, Warlocks, Demons, Wizards

Within these four walls,
the rip of your flesh calls.
Send these rips times three
As I see blood, Cursed Be".

Igniting the power is this injury magick will cause immediate deep and painful cuts to appear anywhere on your foe's body. The higher the level of the caster the more deadly this spell can become...at its ultimate expression.... This spell will cause a person's thoracic cavity to completely tear open exposing the rib cage and vital organs...resulting in mind boggling pain, lethal blood loss and death.
 
Enthralled

Hostile Persuasion
by: Premonition
Spell Level: Level 5 and higher

bow down and worship me
true power
you will see
do my bidding and cower
mote it be.

Cast this spell and instantly gain a Groupie as you entrance your foe with magickal mind control, the most POWERFUL form of mental domination. Your foe will be held in your thrall for 5 posts as you now command he/she to do whatever you wish.... Including using their powers in full measure against their own allies.
 
'Mass'ive Defense

Weight of a Mountain
by: Darkness
Spell Level: 4

*ideal for: Dark Faeries, Wizards, Sirens, Banshees and any other character type with diminutive or normal humanoid physical dimension

Raging winds blowing wild,
no this wind is nothing mild.
When I’m heavy i will not sway,
like a mountain i will stay.


Casting this spell will increase the caster's weight and density, thus making him/her immune to any object manipulation attack such as wind attacks, telekinetic attack, passive kinetic attack etc. For example: If one is being lifted up by a tornado, this can be cast to put the user back to ground. Lasts for 3 posts.

*LIMITATION: during the course of the spell, the caster is stuck to the ground, and cannot move. All magick and powers etc can still be used. No physical movement from that spot is allowed until the spell has run its course.
 
Out of Sight... Out of Time

Time and Space warp
by: Premonition
spell level: Level 5 and higher.

Put me in a different reality
granting me a taste of immortality
I can harm my foe
but they can not touch me so
I am invisible and non-existent to their senses
setting up great offenses.

Cast this spell and pass through the thin veil that separates one spatial reality from another. You are actually in a parallel reality of the battle you are in. Your foe cannot see you and you can't be touched even if they swing the axe right through you. You can harm them with spell, magic, and even physical attacks last for 3 posts.
 
Women's Calling of Fire
Summoning of Fire (women)
by: Ikaris
Spell Level: Level 5 and higher (females only)
* IDEAL for Fire Elementals, Evil Witches, any female species.

Witch of Wood and Witch of Water
Fire come, heed your Daughter!
My foes now strike, blast and burn.
For their deaths, I do yearn!

For women of great power and skill, cast this spell and summon the fury of the insatiable fires of hell...the fire will manifest in a towering upward cascade of power and can be used to consume enemies completely. This "fire" will NOT be quenched by any means until it has consumed one or more targets. You must gesture (physically direct) where you want the fire to go.
 
Dis-empower a Witch
Dis-empower a Witch
by: Council of Six
Spell Level: Level 6 and higher.
*IDEAL for: Evil Witches.

A Red Ribbon Tie around A FRESH Human Heart:
Before the passing of this hour
Take away all his/her/their powers.

Use your conjuring powers to whip up a human heart and red ribbon...and cast this spell as you strike out at your foe and take away ALL of their power completely for the remainder of the battle.

*Limitations: This spell is ONLY effective against the WITCH class characters of GoL...NO other GoL character type will be affected by this spell.
 
Ensnaring Spell
by: Blacklight
Spell level: 4

Gooey substance in the air
Fall on him/her from everywhere
Stick him/her together stick him tight
While it stays he/she can’t take flight

This spell creates a green gooey sticky substance to appear and fall on your opponent. The goo is very sticky, and will hold your opponents fast together, and remove any physical movements. The goo is strong, and can only be destroyed with an extreme force. I.e. by people level 5 and above. Struggling is absolutely useless....as the sticky substance possesses an absorption ability and saps the strength of the person ensnared....the harder you struggle, the more power you will lose. The goo will lose its strength after 3 posts, and the opponent can then struggle free.
 
Druids Call to Arms
by: Ikaris
Spell level: Level 5 and higher

Oak and Willow, Ash and Thorn
Mighty warriors of Forest and Glen,
Rise you up to give aid again.
Branch to sword, Leaf to Shield
Strike at my foes until they yield.

A spell of vast power, it causes the very trees to rise up and attack your foes. Up to 5 nearby trees will uproot themselves, changing into warriors that will attack any who you direct them to. There MUST be trees in the immediate vicinity for this spell to work. The tree warriors are immune to most physical weapons as they retain their mass but are vulnerable to fire and other magicks. The spell lasts 4 posts after which any surviving trees will return to their natural form.
 
Shatter the barriers!
by: Ikaris
Spell level 6 and higher.

"I call upon the Lords of the Outer Dark,
Those who remain nameless and formless in the void
Grant me your power to shatter the barrier between me and my foe!"

This spell when cast will tear down Any barrier cast by a member of the CoP. Its invocation of the Gods outside of creation calls their wrath upon the barrier separating you from your enemy. It is so powerful that it is considered your attack for that post. The darkling energies lingering in the area prevent any further barrier from being cast for three of your posts.
 
Aura Buster
By: Blacklight
Spell Level 6 or higher

"Dark magics rampant here
Strike the goodness leave the fear
Dispell this obscurity before me
level it down darkness reigns free"

This spell invokes powerful dark magics which will descend upon your target and work its wonders. The spell is able to overide ANY magical effects created by a COP and cancel it altogether regardless of it being a harmful effect on you, or a beneficial effect on your foe. It can also destroy an external source of interference.
 
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