Possible New Species

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Ikaris

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I have been working on some new species types to replace some of the ones that don't seem to have any members. Just some ideas for everyone to look over and give some feedback if you would.

Poltergeist:

The restless dead are those whose mortal or immortal lives have come to an end but are unable or unwilling to go on to their final resting place due most often to strong emotional ties and a burning desire for vengeance. Remaining in the mortal realms, these spirits are often filled with rage and use their newfound abilities to torment those who are still living.

Powers: Intangibility, invisibility, telekinesis, empathic manipulation (fear projection), spiritual possession, and spectral energy projection.

Level One: Intangibility (gains the ability to manifest physically for brief periods at level 3), limited telekinesis (able to move objects of 10 pounds or less), limited invisibility (transparency), ability to throw spectral energy balls (treat as demonic energy balls).

Level Two: Heightened Telekinesis (now able to lift up to 50 pounds), empathic manipulation (create feelings of dread and impending doom in up to 2 people), full invisibility (they become visible when attacking).

Level Three: Intangibility (able to now manifest physically for short periods, up to 3 posts, no more than twice in any given battle, though this makes them vulnerable to physical attacks), heightened telekinesis (now able to lift up to 100 pounds or multiple objects with a combined weight of 100 pounds), empathic manipulation (able to create true fear in a target)

Level Four: Intangibility (able to manifest physically for longer periods up to 6 posts, no more than three times in any given battle and again this makes them vulnerable to physical attacks), heightened telekinesis (now able to lift up to 300 pounds or multiple objects with the combined weight of 300 pounds), spectral lightning (able to cause moderate damage)

Level Five: Intangibility (now able to manifest physically for much longer periods of time, up to 10 posts, no more than 4 times in any given battle, though this makes them vulnerable to physical attacks), spectral lightning (able to cause severe damage or even death), limited spiritual possession (able to possess the body of a target for up to 2 posts and up to 2 times in any given battle, access only to physical abilities of being possessed)

Level Six: Complete possession (able to possess the body of a target for up to 5 posts and up to 3 times in any given battle, complete access to ALL the target’s abilities; physical, mental, magical)

**Note** Due to their natural state of intangibility, Poltergeists are able to make physical contact with other immaterial beings.
 
Lepers/Typhoids

Also known as Plague Bearers, these tormented beings are the repositories of all manners of illnesses and ailments. Those of this line are the descendants of Pandora, who released disease upon mankind when she opened the box given to her by the Greek Gods. Pandora became the first of the Typhoids due to her exposure to the box’s contents, spreading disease and chaos wherever she went. Her descendants retain her curse and pursue their vengeance by spreading the diseases they carry throughout the mortal world. Lepers (the males of the line)/Typhoids (the females) are extremely long lived, many living for centuries unless vanquished. Typhoids and Lepers share a curious affliction, when they first come into their powers, their bodies are twisted with disease and are terrible to look at but as they progress, their looks improve dramatically until at the highest levels they become stunning.

Powers: Contamination, immunity to disease, blinking, heightened strength, invulnerability, limited invisibility, and intangibility.

Level One: Blinking, Contamination (able to inflict minor diseases along the par of colds and minor flues), immunity to disease. Appearance is hideous.

Level Two: Contamination (able to inflict more severe diseases and ailments that left untreated could severely harm a target), limited invulnerability (become more resistant to injury as their bodies strengthen), limited super strength (able to lift up to 250 pounds above their heads without strain), limited invisibility (able to start blending into the background when they wish to be ignored). Appearance looks like a severely ill person.

Level Three: Contamination (able to inflict life threatening illnesses on a target), limited super strength (able to lift up to 300 pounds above their heads without strain), limited invulnerability (their bodies become able to deflect non magical sharp objects like knives), limited invisibility (now able to blend chameleon like with their surroundings). Appearance approaches human normal.

Level Four: Contamination (able to inflict immediate life threatening illnesses on a target. Healing must be done within 3 posts or the victim will die), limited super strength (now able to lift 500 pounds above their heads without strain), limited invulnerability (able to deflect all non magical weaponry including bullets), true invisibility, limited intangibility (may become intangible for one post up to 3 times in a given battle). Appearance is slightly above human normal.

Level Five: Contamination (able to inflict immediate life threatening illnesses on a target. Healing must occur within 2 posts or the victim will die), limited super strength (able to lift up to 1000 pounds above their heads without strain), limited invulnerability (able to deflect some magickal weaponry, non magickal weapons are able to be ignored), limited intangibility (able to become intangible for 3 posts up to 3 times in a given battle). Appearance is very attractive.

Level Six: Contamination (able to inflict immediate life threatening illnesses on a target. Immediate Healing must be sought or the victim will die), intangibility (able to become intangible for up to 6 posts up to 5 times in a given battle). Appearance is extremely attractive, professional model level.
 
Fallen Angels

Once beings of light and joy, these creatures rebelled against their leaders and were cast down for their crimes. Immortal, beautiful and bitter, they love nothing more than destroying the works of the forces of good. Most of these winged messengers have been imprisoned within a dark void, but those who have managed to escape want vengeance.

Powers: True Flight, limited shapechanging (human form only), Fire manipulation, Healing, emotion manipulation, sonic scream, invulnerability.

Level One: Gliding (becomes True Flight at level two). Fire manipulation (may not create fire, may manipulate small fires), Healing (able to heal minor non life-threatening wounds)

Level Two: True Flight, shapechanging (may assume one human form only-extremely good looking), emotion manipulation (may now cast an aura of Awe and of Devotion-targets want to help the Angel not harm them).

Level Three: Limited invulnerability (now immune to most fire based attacks), fire creation (able to create fires at this level as well as manipulate them). Healing (able to heal most moderate injuries)

Level Four: Sonic Scream/Voice of Judgement (able to produce a sonic scream capable of knocking a victim unconscious. Reign of Fire (may now rain fire down on an area the size of a football field)

Level Five: Invulnerability to all but magical fires. Healing (able to heal anything but life threatening injuries), sonic scream/Voice of Doom (may kill with sustained use of the scream)

Level Six: Invulnerability to all fire. Healing (able to heal life threatening injuries) emotion manipulation (only the most evil or pious of beings can bear the thought of harming the Angel at this level.)
 
Druids

On a par with evil witches and wizards, these evil men control nature itself. They practice dark rites in their quest for power. Physically more frail than most other members of the MoE, they make up for this lack with advanced spell casting abilities.

Powers: Sky magic or Earth Magic, Healing, control of plants, limited telekinesis(affecting plants only), spell casting (may cast spells 1 level above their own), teleportation, limited time reversal.

Level One: Gain limited control of plants, ableto accellerate their growth and telekinetically cause them to move., Healing (may heal minor wounds), Spell casting (may cast spells one level above their own)

Level Two: Selection of One of Two Hand held Scythes:
Golden Scythe: Grants limited control of the Element of Earth (cause the ground to attack enemies with small dust storms, may control any one animal in the environment that is not magically bound to another person)
Silver Scythe: Grants limited control of the Powers of the Sky (may control the winds, blow enemies down, may control either one bird in the environment or one small swarm of flying insects not magically bound to another person)
Healing (may heal moderate wounds)
Spell casting (may cast spells one level above their own)

Level Three: Earth Magic(may now create earthen shapes to attack their enemies)
Sky Magic (may now create stronger wind attacks as well as thicken the air to create shields)
Healing (may now heal serious wounds)
Plant control (may now mutate plant life to enourmous size and telekinetically make them move)
Spell casting (may cast spells one level above their own)

Level Four: Earth Magic (may now create earthquakes strong enough to knock a person to the ground, control of up to 3 animals in the environment not magically bound to another person)
Sky magic (May now call weak lightning bolts from the sky, stunning stregnth only, may control up to three birds or a medium sized swarm of flying insects not magically bound to another person)
Spell casting (may cast spells one level above their own)

Level Five: Earth Magic (may now create strong earthquakes and cause lava to erupt from the ground)
Sky magic (may now create stronger lightning bolts of killing strength, create small tornados)
Healing (may now heal life threatening wounds)
Spell casting (may cast spells one level abovetheir own)
Limited time reversal (may reverse time for up to two seconds)


Level Six: Earth magic (may now control any animal in the environment including magically bound ones, may cause small volcanoes to arise)
Sky magic (may now create or disperse storms, create very strong lightning bolts, control of any bird or large swarm of insects including magically bound ones)
Healing (may heal any wound provided the subject is not dead.)
Limited time reversal (may reverse time for up to five seconds)
 
Gladiators

Harkening back to the days of Rome, these men are among the greatest of fighters. Dedicated to warfare in all its forms, they are its undisputed masters. Gladiators are among the few races known able to resist Valkyries and will attack the women warriors on sight.

Powers: Limited conjuration (weapons and shields only), super strength, resistance to injury, teleblinking, physical memory (may copy any non magical move once they have seen it performed), magical weapon, Poisonous blood/Death Touch

Level One: Super strength (increases with level), limited conjuration (may conjure a basic weapon or shield)

Level Two: The Gladiator is now granted a magical weapon, his choice of a magically enhanced Sword or Trident. Swords carry the magical ability to emit flames; the Tridents are able to cast jets of water. If separated from the Gladiator, the weapons will fly back to the warrior’s hand.

Level Three: teleblinking (the Gladiator may now teleblink objects within his line of sight to him or deflect an incoming object by teleblinking it), resistance to injury (the Gladiator’s skin begins to harden, approaches the level of leather armor)

Level Four: Physical memory (the Gladiator is now able to copy most non magical moves once he has seen it performed) Resistance to injury (the skin continues to harden approaching the level of bronze armor and now has a distinct golden color to the skin)

Level Five: Physical memory (the Gladiator is now able to copy any non-magical move and may combine two physical attacks into one. The warrior is also considered to be a master of most known martial arts), Resistance to injury (his skin has now become like steel armor and has a distinct golden sheen to it), Poisonous blood (the Gladiators very blood now has become poisonous to his enemies and will cause them to weaken quickly unless healed within 3 posts.)

Level Six: Death Touch (The Gladiators skill is such now that he can deliver a death blow by simply touching any unprotected skin), Poisonous blood (the toxins in the blood are now at such a high level that anyone coming into contact with it must seek immediate healing or die.)
 
As I told you before I really like these.. well ummm only the Lepers.. they are just yuck when their on the lower levels ;)

The rest I really love the Fallen Angel and the Druid.. excelent work hun :D
 
Character types to AXE

Cyborgs
Shadow Knights
Enchanter/Enchantress
BeastLords


these are NOT being used by any members and are the least popular.

and as for Lepers/Typhoids.....i think we should just call them Typhoids.....it sounds less gross than Leper lol.

i like all the other ones though.
 
I just didn't want anyone to think that the species was only female based i.e. Typhoid Mary, lol. But Typhoids works well too.
 
now brandon....you know that we have to keep things up to date. i had to axe the character types that were NOT being used. we have kept shamans which you created and gypsies (which you updated quite nicely).
 
I was just kidding lol ;) Yeah and we dont have many Gypsies in MoE which always surprised me because I found their updated power tables quite good! LOL :)
 
Pretty awesome lookin Ike!

Never would've even dreamed about a Leper one, quite unique!
 
go with it

Hey Danny.....nice to see back in these parts!


okay Ikaris, please add all of those in. place their names and desciptions in the catalogue of species thread (include a general list of the powers they posses) oh and change Lepers to "typhoids" and make it a female oriented species.

then place their power tables in the species/character type power table thread. any MALE specific species should be clearly noted.



thank you much!
 
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