Catalogue of Species

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Elektra

Guest
As a Master of Evil you now have a variety of ways to revel in your dark heritage and help to spread darkness throughout the land. Please read through the following list of species/character types to select from and choose that which suits you best.

Each Species/Character type comes with a general desciption and special powers unique to that character type which will develop in potency along side your general evil powers as a Master of Evil.

NOTE: All species represented here have different strengths and abilities. The differences among these species/character types are what make the Masters of Evil team diverse and unique. Remember that whatever you choose, the WHOLE is always stronger than individual parts.

If you have any questions, please feel free to PM a Dire Wraith or Evil Incarnate.
 
Dark Faerie​


Dark Faerie: Immortal,cunning, manipulative and beautiful; these women posses the ability to harness ancient magick and release with deadly force against their enemies. Capable of flight and moving at high speeds, they are often hard to visually behold until its too late. They usually posses a dark aura/glow around their physical form that can be used to influence emotions of others around them.

Powers: Eldritch bolts of force(magick blasts of force whose potency increases with each level progression) , shape shifting(human forms only), enhanced speed, limited flight, limited empathic control over others.
 
Demons​


Demons : Humans converted to the darkside...Demons gain dark powers and specialize in one VICE of Humanity- the devinations or type of Demons available are: Rage, Fear, and Vengeance

Powers: Entrancement, possession, empathic manipulation, energy balls.
 
Titans​


Titans : In keeping with mythological roots these are beings of evil and agression. Their powers are rooted in strength, invulnerability and endurance. They are ruthless fighters and known for their aggressive , brutal tactics.

Powers: Super strength(which increases with each level progression), high resistance to PHYSICAL injury, high endurance.
 
Sirens​


Siren : A female demon of immortal beauty that preys on married men and innocents. She uses her beauty and cunning allure to hold men in her thrall....but is also capable of offensive combat.

Powers: Melodic hypnosis, persuasion, telekinetic ability.
 
Elementals​


Elementals : Humanoid in appearence they are beautiful to behold and immortal. Often bossy and bitchy. Elementals tend to lead solitary lives due to the fact they know they posses considerable power. These creatures posses telepathic control over a SINGLE element (earth, wind, fire water) that grows as they develop and progress levels. They also posses an affinity for dark magick that can be used to grant the GREATEST desire of a someone, but it comes with a terrible price.

Powers: Telekinetic control over a single element that grows with each level progression. Energy projection ( either: fire balls, hydro blasts, lightning bolts), "wish craft", elemental shape shifting(transform into the actual element that they represent for offensive/defensive tactics).
 
Warlocks​


Warlocks : Chrismatic male practicioners of evil. They often cloak themselves in male humanoid form and specialize in cunning manipulation, offensive combat and the hunt/kill of good witches.

Powers: Energy projection (fireballs,lightningbolts, or energy balls), glamour, long distance teleportation.
 
Evil Witches​


Evil Witches : Mortal women, with more than basic magickal powers that are predisposed to evil. Just like good witches, their power and potency is varied...some have been strong enough to hold the Charmed Ones at bay. They are skilled in potion making and can use tailsmans to augment their attacks.

Powers: Scrying, deflection, mental(telekinesis, telepathy (offensive only),levitation), invisibility, limited physiological shapshifting.
 
Metamorphs​


Metamorphs : Another species humanoid in origin. Metamorphs specialize in covert activities and espionage. Possesing cleverness, wit and intellect, they can charm their victims allowing them to get "close" and learn valuable information...using that information to bring their enemies down. They are often employed as assassins or hunters for targets-human and otherwise.

Powers: Total physiolocigal shapeshifting(with the increase of levels...this can including shapeshifting into animals of any size, humanoids, and even inanimate objects), invisibility, super speed and a natural afinity for physical fighting.
 
Gypsy​


Gypsy : Mysterious and enchating, gypsies has existed for a while, serving not only good, but evil. Handing their powers down through bloodlines, their belief in karma, magick and loyalty to their loved ones principals they hold dear.

Powers: Empathic ability(both passive and agressive), premonitions, astral projection, optical blasts of magick(the "evil eye") extensive knowledge of magick.
 
Banshee​


Banshee : Women who have been wronged and cry out for vengeance have sometimes become banshees. Bewitching and imtimidating....they swoop down upon their targets and unleash an onslaught of guilt and vengeance that no mere mortal can with stand.

Powers: Super speed, super strength, fightning ability, sonic attacks.
 
Mutants​


Mutants: Human beings born with a genetic X factor which grants them special powers and or physical attributes naturally. Often noticed for their unusual eye and hair colour , Most do not realize their special powers until adolescence but there are some who are quick to realize and revel in their power. The potential within these individuals is remarkable.

Powers:Teleblinking, Telekinsis/Flight, Glamoring, Psychic Attacks, Energy absorbtion, Energy Projection.
 
Cyborgs​


Cyborgs: As man yearned to leave behind simple mortality, years of scientific experiments and evolving technology have given us Cyborgs. Human in surface appearences but hardly in any other aspect, these beings are living weapons capable of brutal and efficient combat. Their speed, strength and adaptability are unparalleled and their shapeshifting ability only adds to their already formidable arsenal of skills and abilities.


Powers: Super Strength, Claws,Super Speed,Total Physiological Shape Shifting, Electric generation and manipulation,Body Armor.
 
Shaman​

Shaman - Heralding from the ancient mystic and demi god roots of their native american and eskimo ancestry, Their Magic is primal as they draw on ancient powers to do their bidding. They are deeply connected with the Animal World as well as all that ecompasses disease, virus, famine. They prey on the weak and use slow suffering to kill their victims.

Powers: Wolf OR Owl Form, Poison Generation, Ancestral Guardian/Astral Projection, Pryokinesis, Root, Anatomic Manipulation/Alchemy.
 
Agent​

Agents: Humanoid beings with ancient origions unknown. They posess a plethora of useful abilities. These beings however are unable to understand human concepts such as emotions making them formidable killers with no conscience.

Powers:Heightened Senses / Knowledge, Super Human Performance, Time Manipulation, Intangibility, Cloning, Regeneration.
 
Wizard​


Wizards: Ancient beings able to harness a broad array of magics. On par with Evil Witches and Elementals, their powers are both varied and deadly when delivered by the hand of an experienced high level wizard.Skills are difficult to master but with hard work and dedication, the skilled wizard can overcome almost any adversary.


Powers: Basic Magics, Wizards Staff, White Magic, Death Magics, Augmentation Crystal for Wizard's Staff, Elemental/Arcane magics.
 
Beastlord​




Beastlord: Beastlords are the spiritual warriors of the primitive cultures of Earth. Like the Shaman of their peoples, the Beastlords have a close relationship with the spirit world and an uncanny affinity with the spirits of the animal kingdom. The Beastlord's fighting style is derived from tactics used by wild beasts thus they prefer to fight unarmed or with only small piercing weapons such as daggers which to the Beastlord represent claws and fangs. Beastlords are so closely attuned to the animal spirit world that they can befriend or control animals to serve them and fight along side them.

Powers: Animal Telepathy/Animal Spirit Guide, Claws/Turtle Skin, Spirit Spear/Ensnare, Super Senses/Animal Metamorphing, Reversal/Spirit Strike, Fear/Animal Instinct.
 
Enchanter/Enchantress​


Enchanter: The primary focus of the enchanter's art is found in the name of the arcane order to which they belong. Their spells are crafted to enchant people, places, and things. This art allows them to charm beings and make them fight for their new masters, or to magically enhance the capabilities of the enchanter's allies. They also have some skill in offensive spells, but they will never match those of the wizard.


Powers: Minor Illusions/Fear Illusions, Gate/Mesmerize/Human Illusions, Alliance/Invisibility, Charm/Mist/Choke, Illusion Control/Mana Manipulation, Mind Wipe/Identity.
 
Shadow Knight​


Shadow Knight: As holy Paladins protect all that is good, Shadow Knights are derived from the darkest of devotions and practice as they combine powers of a knight with that of a Necromancer. They are extremely strong and powerful. Do not take them lightly!

Powers: Super Strength/Selection of 1 out of 3 Swords, Shadowing, Levitation/Sizing, Helmet of Protection, Intangibility/Manipulation, Invulnerability.
 
Harpie

Harpie​

Harpie:modern day decendents of the same legend who've adapted with the changing times . Origionally described by Homer, these creatures have two forms... one of which is a young woman of bewitching beauty , able to seduce any man; and the other is a more intimidating appearence..taking on certain features of a large bird of prey...including wings, talons and claws. they posesses fierce fighting ability and crave violence.

Powers: speed of the ancient winds, psi scream, animorphic form with enchanced strength, psychic possession.
 
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