Amulet List

E

Electron

Guest
The Following is a List of the Amulets that each member can choose from when they receive an Amulet.

Guardians of Light get an Amulet when promoted from Trainee to Level 1 and when being promoted from Level 2 to Level 3

So choose wisely as you will not be able to change them.
 
Siren​

The Siren Amulet envokes the powers of tempation, seduction and control to enthrall it's victims. Only women are allowed to receive this amulet as it is much too powerful for any man to handle, but beware, the Amulet just might overtake you...

Level 1: Melodic Hypnosis (Siren Song) - You can emit a song from your mouth that hypnotizes and puts any single person under your control.

Level 2: Persuasion - Allows you to persuade others to do what you ask of them due to your extreme "charm"

Level 3: Siren Cry - Like a Banshee Scream. It defeans and shatters objects, it cause one to bleed from the ears.

Level 4: Essence of Love - You can project emotions of lust, seduction, entrancement and desire into others, making fighting the last thing on their mind.

Level 5: Pharamones - Able to give off different scents and smells to attract different people.

Level 6: Seduction - Can seduce others and with a final kiss, absorb their soul, killing them.
 
Chaos​

This little baby seems to cause problems wherever it goes. It causes the unusual, the unexplainable and leaves destruction in it's path. A powerful amulet if in the right hands.

Level 1: Combustion - Can cause the random combustion of objects and solid powers, and even clothese or limbs at higher levels.

Level 2: Fizzle - Able to cause solid powers such as projectiles or fire balls to fizzle and dissolve, failing.

Level 3: Sizing/Gravity - Can control the size of projectiles, objects and people/Can shift gravity causing fluxes and distortion, sending people flying into the new point of gravity.

Level 4: Distortion - Can make things appear not as they really are such as a fire ball to appear as an ice ball, etc.

Level 5: Brain Pulses - Able to shock the neurons in a person's mind, making them forgetting who they are and other confusions.

Level 6: Probability - Can alter probability fields, causing strange things to happen such as weapons bending, powers failing, or other things that would not normally happen.
 
Psyche​

This amulet allows one to tap into the powers of the mind, making them extreme mental power houses, giving them many offensive mental powers and projections.

Level 1: Mind Block - Able to resist empathetic attacks and revert them back to the user.

Level 2: Implant - Can implant the amount of pain you feel into the minds of others.

Level 3: Psi Lightning - Can channel psychic energies in the room and send in a blast of psychic energy at an opponent.

Level 4: Mental Sedation - Send out bolts of telepathic energy, sedating a person to near unconsciousness, negating their powers.

Level 5: Psi Bolt - Able to paralyze others with blasts of telepathic energy, restricting movement or use of powers while in the paralyzed state, you must stay in your place. You can't sleep either.

Level 6: Mental Control - Able to create mental illusions and other Mental related attacks. It is mental mastery, you are a master at using your mind as an offensive weapon. Grants you telepathy as well.
 
Earth​

From beneath the earth's crust, inside of the core, this amulet was forged to control the Earth in many ways. Whether it is creating grandscale earthquakes or coming down upon your foes in a wave of Earth, this Amulet brings power and protection.

Level 1: Tremor - Can cause small tremors knocking your opponent off their feet and to the ground.

Level 2: Upheaval - Can send the Earth high into the air and have it act like a tidal wave, crashing into anyone that stands in it's way.

Level 3: Telekinetic Control - You now have telekinetic control over Earth and can manipulate the element as you see fit to protect or attack.

Level 4: Seismokinesis - Can channel seismic energy and form grandscale earthquakes and tremors, causing large splits in the Earth that cannot be fixed unless by your mental command.

Level 5: Limited Nature - Can limitly control nature in small ways such as creating vines and manipulating the grasses plants and trees, but not much else.

Level 6: Molecular Shaping - You can now shape Earthly matter into any shape you desire, such as a giant to stomp on the Masters of Evil to allow you to escape.
 
Spellbinder​

The Masters of Evil are known for their spell casting and how heavily some of them relied on it. Through the great magicks of Clarise, Elrica and Natasha, Mistresses of Light, they created a very powerful amulet to protect against them...

Level 1: Immunity - You are now immune to Trainee - Level 1 spells cast by the Masters of Evil, and revert the effects of the spell back on to them.

Level 2: Acolyte - You are now immune to Level 2 spells and absorb them for later use. Spells you cast now are enchanced. The effects are one level greater than more.

Level 3: Mysticism - Ability to create a spell off the top of your head and have it in effect for 1 post. After that the effects are nulled, and you must wait 6 posts before making another spell.

Level 4: Sorcery - Now immune to Level 1 - 3 spells and can absorb them for later use or revert them back onto the Masters of Evil.

Level 5: Ascencion - You are now immune to Level 4 spells as well and you negate the effects to make them to your advantage. You can now absorb spells and channel them into offensive forms of energy projection.

Level 6: Mastery - Now immune to all spells cast by the Masters of Evil except for the Dire Wraiths. You can asborbs all spells and create spells them off the top of your head and they will be in effect for 3 posts. Must wait 4 posts to create new spells.
 
Rune​

In the ancient times of Wicca, the seven original clans of Wicca used runes and sigils to make their spells and powers more powerful. With the help of the Mistresses of Light, they have been harnessed into an amulet of great power and prowess.

Level 1: Tewaiz - Can summon a Spiritual warrior to aid you in battle. This warrior is equipped with magickal strength, energy projection and invisibility. Lasts as long as your level.

Level 2: Isa - This is the rune for lack of movement. With this rune you can ensnare your opponent, reducing them to moving like baby steps. This disables them from using their powers.

Level 3: Hagell - The rune of disruption. This rune allows you to disrupt magickal spell casting or projectiles from hitting you.

Level 4: Sigel - Rune of great power. While using this rune, your power will increase allowing you to use powers one level above your own. You can also make it so that the Masters of Evil have to use powers one level below theirs.

Level 5: Eolh - This is rune of Repelling evil. While using this rune, you can repel evil, negating their powers and making them but mere mortals.

Level 6: Yr - The rune of Death. While using this rune you can call upon the divine intervention of the gods, ripping the life force from the Masters of Evil and sending them to the Heavens to be judged.
 
Ghost​

This amulet was created by merging part of the white pale aura of a ghost and a mystical magickal binding spell to keep the aura inside the amulet. It allows one to invoke the powers of a ghost.


Level 1: Ghost Form - Your amulet weakens your life force and allows you to become ghost like (white and transparant like those guys in the Matrix) and allows projectiles and powers to pass through you.

Level 2: Haunting - Can appear in the form that your opponent most fears, or the person they most regret seeing die and haunt them.

Level 3: Life Force - You can drain the life force of others and use it to enhance your Ghost Form, allowing you to absorb all powers that pass through you for future use.

Level 4: Ghost Cloning - The ability to make multiple ghost clones of yourself to aid you in battle. These clones are ghosts but only have physical abilities.

Level 5: Excorcism - Able to call upon the Inner Demons of others, and painfully rip the sins from a Masters of Evil's body, causing them to go into convulsions and seizures, as they are struck down by lightning to repent for their sins.

Level 6: Turning - When you pass through solid people, they feel extremely cold and you can enter their body, negating all dark and turning them into ghosts themselves, powerless and wandering, extremely confused spiritual beings.
 
Lumination​

Forged from the aspects of both light and dark and cast into an amulet, this gives the user the powers to manipulate light and dark, giving them total power..

Level 1: Light Control - You can create light out of dark and also take away light to create complete and total darkness for long distances.

Level 2: Illumination/Dark Globe - You can create light that is about as bright as a flashlight from your hands that burns opponent/Can surround your opponent in a globe of darkness, suffocating them as you control the globe mentally.

Level 3: Sunlight - You can create and channel sunlight in your hands and shoot it out as offensive energy. You can use it to grow seeds, etc.

Level 4: Strobing - Can create blasts of bright strobe like lights around the battlefield that blinds your enemies and allows your allies perfect vision while they make their attacks.

Level 5: Light Globules - Able to create sparks of light and energy globules from your hands in an assortment of different colors (Like Jubilee from X-Men). These globules can blind and burn the skin and they follow your mental control.

Level 6: Complete Manipulation - Can manipulate, create and tweak with light and dark in any way, shape or form imaginable to offensively attack or to defend yourself.
 
Moon​

This amulet was given to the Guardians of Light by the Moon Goddess Selene. It was imbued with her dominion over the moon. Those lucky who are chosen to receive it, receive great power and endurance...

Level 1: Danger Sense - The moon amulet begins to glow whenever there is a being of evil in your vicinity even if they are invisible or spelled.

Level 2: Lunar Blast - Can send a blast of pure Lunar Energy of concussive force that has enough force to even blast through a mountain if desired. It causes excessive pain to evil forces.

Level 3: Lunar Protection - The moon casts a light down over you that resembles a spotlight protecting you from projectiles and solid powers.

Level 4: Incineration/Lunar Forming - The amulet burns any evil being that touches it/You can channel Lunar energy and shape it many different shapes such as spears, etc. that are made of pure light from the moon.

Level 5: Ecliptic Channeling - You can change the Lunar Phases of the moon and and block out the moon completely, making it completely dark. You can also block out the sun if desired.

Level 6: Moon Goddess - You can channel the powers of the Moon Goddess Selene for a short period of time. Her powers include Premonition, Telepathy, Invisibility, Telekinesis, Time Traveling.
 
Wind​

Invoke the powers of the wind with this powerful amulet. Forged from shards of raw magick and mistral winds from the Realm of Asgard, this Amulet packs a powerful enough to punch to blast back even the most formidable foes. Can you handle it?

Level 1: Wind Punch - You can charge your hand with a powerful punch of wind and when you make contact it releases the wind and gives your the force of a strong punch augmented with TK.

Level 2: Vortex/Flying - Allows you to trap others in a vortex of win that restricts their movement and restricts breathing/You can summon winds that can carry your body weight, allowing you to somewhat fly.

Level 3: Wind Blasts/Control - Now you can create powerful blasts of Wind, and you can control natural wind in the atmosphere, and the temperature of the wind as well, creating freezing blasts of wind or scorching hot wind.

Level 4: Transforming/Restrictment - You can actually transform into the element of air, giving you an intangible form allowing everything to pass through you for as long as your level #.

Level 5: Tornado/Wind Storms - Can now create powerful Whirlwinds, Cyclones, Tornadoes that destroy everything in your path and of various intensity. You can now also create huge wind storms with enough force to knock back almost 5 or 6 people.

Level 6: Wind Control - You can control, create and manipulate the wind in any way imaginable.
 
Ice​

Created from the Iciest Caverns in the world, this Ice Amulet is a weapon of mass destructions. The possibilities are endless and if used correctly, you can do almost anything with this ability.

Level 1: Manifestation - At this level you can create small manifestations of ice like small ice beams or blasts and create weapons from ice that you can hold into your hand.

Level 2: Freezing - Can trap your opponent in a block of ice, which while in the ice, they are frozen physically and mentally, which means they can't get out of it.

Level 3: Temperature/Generation - You are now able to lower the temperature around you to an icy temperature below Zero. You are now able to create walls of ice, slides of Ice (like Iceman from Marvel Comics), and other ice things. You can shoot out multiple ice beams and ice bolts.

Level 4: Coating - You can now use your ice manipulation abilities to coat things in ice, such as a floor to cause massive slipping chaos, weapons to make them slippery and things such as walls, etc. You can also lower the temperature around you to below -20 degrees.

Level 5: Manipulation - Can now freeze the air around you restricting others breathing, lower your own body temperature as well as the body temperature of others to cause them to freeze in place or to freeze projectiles in mid air.

Level 6: Ice Form - You can actually turn into an ice form which allows you to be resistance to physical battle, but weakened to heat and energy. You can shift your body into anything you like within reason, and can melt and merge with ice, BUT your injuries in Ice Form carry over when you turn back into your physical form.
 
Showstopper​

This amulet was made from the pure emotional essance to perform and show off. Its effects can be quite varied and never the same twice.

Level 1: Dazzle - At this level you can stun your foe with an array of lights and colors that overload their senses and disable them from moving.

Level 2: Crystal Energy - At this level you can now alter the lights and colors into crystaline form that can be directed at your opponet to cut them or distract them. You can also form a barrier of crystal energy that is subseptable to being shattered.

Level 3: Dreams into reality - Now you are able to make your dreams and ideas into reality. If you think of a sword or anything it will materialize. At this point only non-magickal or mythical things. At level 5 you gain the ability to do magickal and mythical like powers or dragons etc.

Level 4: Appearance Shifting - You can now shapshift your form and attire to give yourself an edge in battle, such as to make you swifter or stronger or smaller etc. At level 5 you can make animal parts and at level 6 you can alter the appearance of your foes.

Level 5: Sound to Energy - You can now like Dazzler from X-Men, change the sounds around you into pure raw energy into any form imaginable, including blasts, holograms, and energy weapons. You cannot use the sound of your own voice or body however.

Level 6: Stellar Light Show - You can now call on the powers of the true stars themselves, the stars in the sky, to unleash a blast of pure cosmic energy at your foe and cause broken bones, severed limbs and massive burns.
 
Oracle​

Contained in this mystical artifact lies the ancient and powerful power of the past, present, and future; ready to unleash its might once again

Level 1: Foresight - Can now sense one upcoming attacks but can only be used twice per thread

Level 2: Tarot - Using the ancient art you can parylize, poison, curse, or injure your foe. Can only be envoked every two posts.

Level 3: Future Sight - Envoking the future powers within, you can summon an attack that will take place in your second post after this one. In the second post, a blasr of crippling psionic energy will blast your foe unavoidingly while allowing you to execute a second attack in that post. This can only be used every 4 posts

Level 4: Time Reshapment - Using the powers of Past, Present, and Future bestowed by this mystical amulet, they allow you to adjust the time and space continum. Such as freezing time, speeding it up, and slowing it down. Giving yourself a specific advantage at times. Only to be used every other post.

Level 5: Dimensional Shifting - Ability to cast your body into an alternate dimension to avoid getting hit from an attack. Also can do the same to projectile attacks. Can be used every other post.

Level 6: Entrapment - Using your powers as an oracle, at this level you are bestowed with a crystal ball of energy. With it you can entrap your foe by shooting a blast of pure energy at a foe that will suck them into the ball, trapping them for 6 posts and bestowing you with their powers and physical abilities.
 
Astral Projection​

This Amulet will bestow upon you, great mental energy capable of unleashing your full potential and gives you the ability to be in two places at once as well as fast traveling and possession of your foes

Level 1: Basic Astral Projection - At this level you can send an astral projection of you while your actual body goes unconcious. This is the basic level of Astral Projection and your AP will disperse if given a high amount of damage and will last for one post

Level 2: Hightened Astral Projection - At this level your body will remain concious but severly weakened and only able to use defensive and passive powers but your astral can remain for two posts.

Level 3: Advanced Astral Projection - At this level your body is capable of being fully concious and active but you are still limited to defensive and passive powers but are capable of physical combat. Your astral can remain now for three posts.

Level 4: Serene Symbiosis - At this level you and your astral are one. Capable of unleashing your full potential. Both astral and self can use powers as well as physical fighting. The astral will now remain for four posts.

Level 5: Astral Traveling - Using your Astral powers to open a gateway, you pass into the astral realm. This enables you to dissapear from one point and leave your opponent guessing where you will appear next. A great diversionary tactic. Your astral can remain for five posts.

Level 6: Astral Possession - Upon reaching the highest possible level for accension, you can now create a special astral. This astral will not be corpreal and will be intangible and will be able to possess your foe into self-destruction by altering their powers or turning them against their allies. The possession lasts for three posts.
 
Mythical Shapeshifter​

Created from the power of legends, this amulet bestows upon you the power to bring the legends and myths of old to life, within yourself to give you mighty powers

Level 1: Pegasus Form - At this level you are granted the power to change into the mighty and mystical Pegasus, the winged white horse. In this form you are gifted with the ability of flight as well as a silver aura that will dazzle foes and protect you from all physical weapons.

Level 2: Medusa Form - At this level you are gifted with the ability to turn into the legendary Titan Medusa. In this form your are gifted with great strength and a prehensile tail. Also in this form you have the legendary power to turn all who gaze into your eyes to stone. Also your skin is immune to fire attacks but watch out for mirrors!

Level 3: Minotaur Form - Upon acending to this level you have the ability to become the mighty minotaur. In this form you now have horns to impale as well have become impervious to all physical damage. You are now only weak against magickal fights. You now have the ability to run at high speeds as well as super strength. Beware of lighting as you are highly weak to it while in this form.

Level 4: World Serpent Form - At this level you have achieved the form of the legenday World Serpent from Norse Legend, however you are a severely smaller form as if you were the same you could wrap around the world and have difficulty moving. In this form you have adamantium strength fangs as well as a highly deadly venom. Also your body is strong enough to squeeze the life out of a grizzly bear.

Level 5: Dragon Form - Upon reaching this level your body can now undergo the powerful transformation of becoming a great dragon. Depending on the color and type of dragon you can breath, fire, water, ice, wind, etc. All dragons have standard wings and claws and thick skin that can stop all weapons and most magick projectiles. Your wings can also cause huricane force winds.

Level 6: Phoenix Form - In this form you become the legendary Phoenix. You may be small but in this form you can fully self heal as well as control all aspects of fire. You can also fly at subsonic speeds. Beware of water and ice as you are severely weak against it while remaining in this form.
 
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